I’ve taken Zhu’s profile and used it to come up with the following formula. I figured that the base chance to strike your opponent should be stepped rather than linear. Not sure why I thought this but it proved tricky to come up with a formula. Therefore by necessity, unless anyone can prove me wrong, the base to strike value is calculated in two stages:
First, if the attackers CS is odd then +1 on to the defenders CS if also odd. If the attackers CS is even then +1 onto the defenders CS if also even.
Now add modifiers.
A 1 is always a miss and numbers over 6 need a 6 followed by 11-to strike value.
To target =7-RS
Now add modifiers
To damage =R-F+4
Also a few possible changes to the stat line, should R be resilience rather than resistance? Should Stoopidity be Br Brains? How about Tm Temperament instead of Kl.
Finally how about B.O.D. Buckets of Dice as a name?